MORE ABOUT

Dan rossini

Through game design, I turn imagination into

experience and emotion into connection.

I turn imagination into games and emotion into connection.

6+
Years

Designing experiences

that connect players

to purpose and

imagination.

50+ Projects

Crafting journeys

across entertainment,

education, and

serious games.

85k+
Players

Reached through

meaningful,

engaging gameplay.

5.0 / 5.0 approval

Earned through trust,

collaboration, and

player-focused design.

85k+
Players

Reached through

meaningful,

engaging gameplay.

5.0 / 5.0 approval

Earned through trust,

collaboration, and

player-focused design.

6+
Years

Designing experiences

that connect players

to purpose and

imagination.

50+ Projects

Crafting journeys

across entertainment,

education, and

serious games.

About Dan

Games are more than just systems or entertainment. They are a connection to the personality and emotions of each player. I believe every game is a conversation between designer and player.


Game design, for me, is a craft of empathy. Every mechanic, layout, and progression curve must make sense not just to a system, but to a human. My goal is to design moments that players don’t just interact with. I want them to remember what they felt.


With a background that spans from grotesque horror puzzles to colorful educational worlds, I bring sensitivity, structure, and imagination to everything I create.


I'm always learning. Always building. Always listening.

About Dan

Games are more than just systems or entertainment. They are a connection to the personality and emotions of each player. I believe every game is a conversation between designer and player.


Game design, for me, is a craft of empathy. Every mechanic, layout, and progression curve must make sense not just to a system, but to a human. My goal is to design moments that players don’t just interact with. I want them to remember what they felt.


With a background that spans from grotesque horror puzzles to colorful educational worlds, I bring sensitivity, structure, and imagination to everything I create.


I'm always learning. Always building. Always listening.

About Dan

Games are more than just systems or entertainment. They are a connection to the personality and emotions of each player. I believe every game is a conversation between designer and player.


Game design, for me, is a craft of empathy. Every mechanic, layout, and progression curve must make sense not just to a system, but to a human. My goal is to design moments that players don’t just interact with. I want them to remember what they felt.


With a background that spans from grotesque horror puzzles to colorful educational worlds, I bring sensitivity, structure, and imagination to everything I create.


I'm always learning. Always building. Always listening.

my approach & Strategy

I begin by understanding the people behind the product. Stakeholders, players, educators, and clients each bring unique perspectives that shape the design.


My strategy is grounded in purpose and guided by clarity. Whether I'm crafting a flowchart, balancing a game economy, or prototyping a puzzle mechanic, I prioritize player experience and system coherence over surface-level features.


My process is iterative. I sketch, test, listen, and refine. At every stage, I work to align experience with intention.


I treat every project as a unique ecosystem. Each one has its own goals, tone, and player base. Instead of applying generic solutions, I design systems and experiences tailored to the needs of that specific community. Engagement, for me, should always feel personal and authentic.

MY APPROACH & STRATEGY

I begin by understanding the people behind the product. Stakeholders, players, educators, and clients each bring unique perspectives that shape the design.


My strategy is grounded in purpose and guided by clarity. Whether I'm crafting a flowchart, balancing a game economy, or prototyping a puzzle mechanic, I prioritize player experience and system coherence over surface-level features.


My process is iterative. I sketch, test, listen, and refine. At every stage, I work to align experience with intention.


I treat every project as a unique ecosystem. Each one has its own goals, tone, and player base. Instead of applying generic solutions, I design systems and experiences tailored to the needs of that specific community. Engagement, for me, should always feel personal and authentic.

MY APPROACH & STRATEGY

I begin by understanding the people behind the product. Stakeholders, players, educators, and clients each bring unique perspectives that shape the design.


My strategy is grounded in purpose and guided by clarity. Whether I'm crafting a flowchart, balancing a game economy, or prototyping a puzzle mechanic, I prioritize player experience and system coherence over surface-level features.


My process is iterative. I sketch, test, listen, and refine. At every stage, I work to align experience with intention.


I treat every project as a unique ecosystem. Each one has its own goals, tone, and player base. Instead of applying generic solutions, I design systems and experiences tailored to the needs of that specific community. Engagement, for me, should always feel personal and authentic.

EXPERIENCE

EXPERIENCE

EasyBrain

Level designer

2025 - Present

We believe games are not only fun to play but help players keep their brains active, exercise logical thinking, and fight stress.

EasyBrain

Level designer

2025 - Present

We believe games are not only fun to play but help players keep their brains active, exercise logical thinking, and fight stress.

Tindin

LEAD Game DESIGNER

2022 – 2025

We believe technology will democratize access to quality education. That’s why we challenge ourselves to educate every child for life. Not a thousand. Not millions. Every single one.

Tindin

LEAD Game DESIGNER

2022 – 2025

We believe technology will democratize access to quality education. That’s why we challenge ourselves to educate every child for life. Not a thousand. Not millions. Every single one.

Yahp

Junior Game DESIGNER

2021 – 2022

we build software with purpose. Our team creates intuitive, tailored digital solutions that amplify stories, drive behavior, and move brands forward.

Yahp

Junior Game DESIGNER

2021 – 2022

we build software with purpose. Our team creates intuitive, tailored digital solutions that amplify stories, drive behavior, and move brands forward.

Talking capybara

Game designer

2020 – Present

We support creativity with the tools, knowledge, and encouragement needed to bring small dreams to life, one game at a time.

Talking capybara

Game designer

2020 – Present

We support creativity with the tools, knowledge, and encouragement needed to bring small dreams to life, one game at a time.

Design + Dev Arsenal

Design + Dev Arsenal

[1]

Figma

Game DESIGNING TOOL

100%

[2]

Google Docs

GDD writing & documentation

100%

[1]

Unity

Game engine

100%

[1]

Figma

Game DESIGNING TOOL

100%

[2]

Google Docs

GDD writing & documentation

100%

[1]

Unity

Game engine

100%

[3]

Chatgpt

AI assistance

65%

[4]

Machinations

game balancing tool

70%

[3]

Google Sheets

Game balancing &

data tracking

100%

[3]

Chatgpt

AI assistance

65%

[4]

Machinations

game balancing tool

70%

[3]

Google Sheets

Game balancing &

data tracking

100%

[5]

blender

3d assets creation

100%

[6]

photoshop

2d assets creation

100%

[5]

trello

product organizer

100%

[5]

blender

3d assets creation

100%

[6]

photoshop

2d assets creation

100%

[5]

trello

product organizer

100%

Frequently

Frequently

Asked Questions

Frequently Asked Question

Asked Questions

What is your main focus as a Game Designer?
Do you work alone or in teams?
What tools and engines do you work with?
Can you walk me through your design process?
What types of projects have you worked on?
What is your main focus as a Game Designer?
Do you work alone or in teams?
What tools and engines do you work with?
Can you walk me through your design process?
What types of projects have you worked on?
What is your main focus as a Game Designer?
Do you work alone or in teams?
What tools and engines do you work with?
Can you walk me through your design process?
What types of projects have you worked on?

Let'S WORK

Let'S WORK

Let'S WORK

TOGETHER

TOGETHER

TOGETHER

dan rossini

dan rossini

dan rossini

dan rossini