MORE ABOUT
Dan rossini
Through game design, I turn imagination into
experience and emotion into connection.
I turn imagination into games and emotion into connection.
6+
Years
Designing experiences
that connect players
to purpose and
imagination.
50+ Projects
Crafting journeys
across entertainment,
education, and
serious games.
85k+
Players
Reached through
meaningful,
engaging gameplay.
5.0 / 5.0 approval
Earned through trust,
collaboration, and
player-focused design.
85k+
Players
Reached through
meaningful,
engaging gameplay.
5.0 / 5.0 approval
Earned through trust,
collaboration, and
player-focused design.
6+
Years
Designing experiences
that connect players
to purpose and
imagination.
50+ Projects
Crafting journeys
across entertainment,
education, and
serious games.
About Dan
Games are more than just systems or entertainment. They are a connection to the personality and emotions of each player. I believe every game is a conversation between designer and player.
Game design, for me, is a craft of empathy. Every mechanic, layout, and progression curve must make sense not just to a system, but to a human. My goal is to design moments that players don’t just interact with. I want them to remember what they felt.
With a background that spans from grotesque horror puzzles to colorful educational worlds, I bring sensitivity, structure, and imagination to everything I create.
I'm always learning. Always building. Always listening.
About Dan
Games are more than just systems or entertainment. They are a connection to the personality and emotions of each player. I believe every game is a conversation between designer and player.
Game design, for me, is a craft of empathy. Every mechanic, layout, and progression curve must make sense not just to a system, but to a human. My goal is to design moments that players don’t just interact with. I want them to remember what they felt.
With a background that spans from grotesque horror puzzles to colorful educational worlds, I bring sensitivity, structure, and imagination to everything I create.
I'm always learning. Always building. Always listening.
About Dan
Games are more than just systems or entertainment. They are a connection to the personality and emotions of each player. I believe every game is a conversation between designer and player.
Game design, for me, is a craft of empathy. Every mechanic, layout, and progression curve must make sense not just to a system, but to a human. My goal is to design moments that players don’t just interact with. I want them to remember what they felt.
With a background that spans from grotesque horror puzzles to colorful educational worlds, I bring sensitivity, structure, and imagination to everything I create.
I'm always learning. Always building. Always listening.
my approach & Strategy
I begin by understanding the people behind the product. Stakeholders, players, educators, and clients each bring unique perspectives that shape the design.
My strategy is grounded in purpose and guided by clarity. Whether I'm crafting a flowchart, balancing a game economy, or prototyping a puzzle mechanic, I prioritize player experience and system coherence over surface-level features.
My process is iterative. I sketch, test, listen, and refine. At every stage, I work to align experience with intention.
I treat every project as a unique ecosystem. Each one has its own goals, tone, and player base. Instead of applying generic solutions, I design systems and experiences tailored to the needs of that specific community. Engagement, for me, should always feel personal and authentic.
MY APPROACH & STRATEGY
I begin by understanding the people behind the product. Stakeholders, players, educators, and clients each bring unique perspectives that shape the design.
My strategy is grounded in purpose and guided by clarity. Whether I'm crafting a flowchart, balancing a game economy, or prototyping a puzzle mechanic, I prioritize player experience and system coherence over surface-level features.
My process is iterative. I sketch, test, listen, and refine. At every stage, I work to align experience with intention.
I treat every project as a unique ecosystem. Each one has its own goals, tone, and player base. Instead of applying generic solutions, I design systems and experiences tailored to the needs of that specific community. Engagement, for me, should always feel personal and authentic.
MY APPROACH & STRATEGY
I begin by understanding the people behind the product. Stakeholders, players, educators, and clients each bring unique perspectives that shape the design.
My strategy is grounded in purpose and guided by clarity. Whether I'm crafting a flowchart, balancing a game economy, or prototyping a puzzle mechanic, I prioritize player experience and system coherence over surface-level features.
My process is iterative. I sketch, test, listen, and refine. At every stage, I work to align experience with intention.
I treat every project as a unique ecosystem. Each one has its own goals, tone, and player base. Instead of applying generic solutions, I design systems and experiences tailored to the needs of that specific community. Engagement, for me, should always feel personal and authentic.
EXPERIENCE
EXPERIENCE
EasyBrain
Level designer
2025 - Present
We believe games are not only fun to play but help players keep their brains active, exercise logical thinking, and fight stress.
EasyBrain
Level designer
2025 - Present
We believe games are not only fun to play but help players keep their brains active, exercise logical thinking, and fight stress.
Tindin
LEAD Game DESIGNER
2022 – 2025
We believe technology will democratize access to quality education. That’s why we challenge ourselves to educate every child for life. Not a thousand. Not millions. Every single one.
Tindin
LEAD Game DESIGNER
2022 – 2025
We believe technology will democratize access to quality education. That’s why we challenge ourselves to educate every child for life. Not a thousand. Not millions. Every single one.
Yahp
Junior Game DESIGNER
2021 – 2022
we build software with purpose. Our team creates intuitive, tailored digital solutions that amplify stories, drive behavior, and move brands forward.
Yahp
Junior Game DESIGNER
2021 – 2022
we build software with purpose. Our team creates intuitive, tailored digital solutions that amplify stories, drive behavior, and move brands forward.
Talking capybara
Game designer
2020 – Present
We support creativity with the tools, knowledge, and encouragement needed to bring small dreams to life, one game at a time.
Talking capybara
Game designer
2020 – Present
We support creativity with the tools, knowledge, and encouragement needed to bring small dreams to life, one game at a time.
Design + Dev Arsenal
Design + Dev Arsenal
[1]
Figma
Game DESIGNING TOOL
100%

[2]
Google Docs
GDD writing & documentation
100%

[1]
Unity
Game engine
100%
[1]
Figma
Game DESIGNING TOOL
100%

[2]
Google Docs
GDD writing & documentation
100%

[1]
Unity
Game engine
100%

[3]
Chatgpt
AI assistance
65%

[4]
Machinations
game balancing tool
70%

[3]
Google Sheets
Game balancing &
data tracking
100%

[3]
Chatgpt
AI assistance
65%

[4]
Machinations
game balancing tool
70%

[3]
Google Sheets
Game balancing &
data tracking
100%

[5]
blender
3d assets creation
100%

[6]
photoshop
2d assets creation
100%

[5]
trello
product organizer
100%

[5]
blender
3d assets creation
100%

[6]
photoshop
2d assets creation
100%

[5]
trello
product organizer
100%