Metaverso Educacional

Metaverso Educacional

Metaverso Educacional

Tindin is a gamified educational platform set in a vibrant metaverse, where students create avatars and explore interactive learning environments. Through dynamic story-driven adventures, learners engage with educational content in a playful, meaningful way.

Client

Tindin

Year

2022 ~ 2025

Role

Game Design lead

Live Project

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As the Game Design Lead, I served as the bridge between all departments during the development of countless mechanics, narratives, and gamified live ops content.

Focusing on user experience and stakeholder needs, I consistently achieved project goals without overloading tasks, delivering memorable experiences for our clients.

My Contributions

My Contributions

My Contributions

Challenges

Challenges

Challenges

When I joined, new projects emerged constantly, each demanding unique narratives and distinct gameplay mechanics, and the company needed to restructure its core platform.

The biggest challenge was managing time and organization within a lean startup team.

Solutions

solutions

Through strategic guidance, we overcame these challenges, winning competitive grants, creating interactive spaces for renowned events, and most importantly, positively impacting the education of children and teenagers across Brazil.

Through strategic guidance, we overcame these challenges, winning competitive grants, creating interactive spaces for renowned events, and most importantly, positively impacting the education of children and teenagers across Brazil.

Solutions

Through strategic guidance, we overcame these challenges, winning competitive grants, creating interactive spaces for renowned events, and most importantly, positively impacting the education of children and teenagers across Brazil.

My Responsibilities

My Responsibilities

My Responsibilities

  • Game systems design

  • Level design

  • Narrative design

  • Game economy

  • Game Balance

  • Game Design Documents

  • Gameplay mechanics

  • Assets design

  • Designed and developed over 40 complete adventures

  • Core loops structured for every adventure

  • Developed 250+ maps as a Level Designer

  • Contributed to the creation of 2,300+ assets

  • Developed 36,000+ in-game interactions

  • Built branching structures and choice-driven flows

  • Designed an accessibility system supporting visual, auditory, and cognitive needs.

  • Designed and developed over 40 complete adventures

  • Core loops structured for every narrative

  • Developed 250+ maps as a Level Designer

  • Contributed to the creation of 2,300+ assets

  • Developed 36,000+ in-game interactions

  • Built branching structures and choice-driven flows

  • Designed an accessibility system supporting visual, auditory, and cognitive needs.

  • Designed and developed over 40 complete adventures

  • Core loops structured for every narrative

  • Developed 250+ maps as a Level Designer

  • Contributed to the creation of 2,300+ assets

  • Developed 36,000+ in-game interactions

  • Built branching structures and choice-driven flows

  • Designed an accessibility system supporting visual, auditory, and cognitive needs.

Results

Results

Results