Tindin is a gamified educational platform set in a vibrant metaverse, where students create avatars and explore interactive learning environments. Through dynamic story-driven adventures, learners engage with educational content in a playful, meaningful way.
As the Game Design Lead, I served as the bridge between all departments during the development of countless mechanics, narratives, and gamified live ops content.
Focusing on user experience and stakeholder needs, I consistently achieved project goals without overloading tasks, delivering memorable experiences for our clients.
When I joined, new projects emerged constantly, each demanding unique narratives and distinct gameplay mechanics, and the company needed to restructure its core platform.
The biggest challenge was managing time and organization within a lean startup team.
Game systems design
Level design
Narrative design
Game economy
Game Balance
Game Design Documents
Gameplay mechanics
Assets design
