


AVAILABLE FOR FREELANCE
Available Freelance
Dan
Rossini
I AM a Game DESIGNER


What i do?
I create interactive experiences that balance aesthetics, functionality and narrative.
From horror games to educational experiences, I prototype ideas, refine mechanics, and create not just functionality, but Gamefeel that balances player expectations with stakeholder goals.
My APPROACH
My workflow process blends UX thinking and rapid iteration to turn abstract concepts into living systems where every detail reinforces design intent. i listen, sketch, test and adapt.
I AM a Game DESIGNER
I AM a Game DESIGNER



What i do?
I create interactive experiences that balance aesthetics, functionality and narrative.
From horror games to educational experiences, I prototype ideas, refine mechanics, and create not just functionality, but Gamefeel that balances player expectations with stakeholder goals.
My APPROACH
My workflow process blends UX thinking and rapid iteration to turn abstract concepts into living systems where every detail reinforces design intent. i listen, sketch, test and adapt.
FEATURED CASES
FEATURED CASES
FEATURED CASES
I create purposeful digital experiences by blending structured thinking with creative flexibility.
In my last position, I led the Tindin game design team on initiatives for Faber Castell, Editoras Melhoramentos, FTD, and leading educational groups in Brazil and abroad.
I create purposeful digital experiences by blending structured thinking with creative flexibility.
In my last position, I led the Tindin game design team on initiatives for Faber Castell, Editoras Melhoramentos, FTD, and leading educational groups in Brazil and abroad.




ENDORSED BY
ENDORSED BY
WHO KNOW THE PROCESS
WHO KNOW THE PROCESS
[passionate and dedicated game designer]
"Throughout the time we worked together, it became clear that Danilo is not only passionate about what he does but is also constantly seeking personal and professional growth.
His dedication directly impacts the product’s success and user engagement. he is highly organized and extremely attentive to detail."
//product designer
[Game Mechanics Driven by Empathy]
"Danilo consistently emphasized that a game should be more than just a series of actions leading from point A to point B.
He believed to creating real-life meaning games requires empathy, and both elements were crucial pillars in the development of the educational games we designed together. Thanks to Danilo's work, we brought to life games with a strong sense of purpose.
Diego Morellato
//Instructional Analyst
[Bringing E-learning to Life]
"Working with Danilo meant bringing my ideas to life.Some academic activities can only truly take shape through the hands of an experienced game designer.
That is exactly what Danilo did. He looked at my drafts of activities and lessons and transformed them into real game experiences."
Brennda Caetano
//Instructional Design
[Enthusiastic designer]
"Danilo is one of the most passionate people about games I have ever met. Always eager to understand new ideas and improve them, using solid references as a foundation.
Very organized, creative, and a great communicator who knows how to find the best way to achieve goals without overloading tasks. He is a key element for the success of any team."
Leonardo squarizzi
///game design, tindin
[Enthusiastic Game designer]
"Danilo is one of the most passionate people about games I have ever met. Always eager to understand new ideas and improve them, using solid references as a foundation.
Very organized, creative, and a great communicator who knows how to find the best way to achieve goals without overloading tasks. He is a key element for the success of any team."
Leonardo squarizzi
game design
[passionate and dedicated Designer]
"Throughout the time we worked together, it became clear that Danilo is not only passionate about what he does but is also constantly seeking personal and professional growth.
His dedication directly impacts the product’s success and user engagement. he is highly organized and extremely attentive to detail."
[Game Mechanics Driven by Empathy]
"Danilo consistently emphasized that a game should be more than just a series of actions leading from point A to point B.
He believed to creating real-life meaning games requires empathy, and both elements were crucial pillars in the development of the educational games we designed together. Thanks to Danilo's work, we brought to life games with a strong sense of purpose"
Diego Morellato
Instructional Analyst
[Bringing E-learning to Life]
"Working with Danilo meant bringing my ideas to life.Some academic activities can only truly take shape through the hands of an experienced game designer.
That is exactly what Danilo did.
He looked at my drafts of activities and lessons and transformed them into real game experiences."
Brennda Caetano
Instructional Design